Set Visible: Difference between revisions
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Shows or hides an object.  | Shows or hides an object.  | ||
== Notes ==  | == Notes ==  | ||
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* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.  | * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.  | ||
* When the object is set to invisible, all constraints associated with the object will get deleted.  | * When the object is set to invisible, all constraints associated with the object will get deleted.  | ||
* When an object's visibility is changed, its [[collider]] will update to the current [[Set Position|position]] accordingly.  | |||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||
Revision as of 13:01, 21 June 2025
Set Visible
  | Type | Script block | 
| Collider | None | 
| Folder | Objects | 
| Ports | |
|---|---|
| Inputs |  Before Object Visible  | 
| Outputs |  After | 
Shows or hides an object.
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
 - Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
 - When the object is set to invisible, all constraints associated with the object will get deleted.
 - When an object's visibility is changed, its collider will update to the current position accordingly.