Set Velocity: Difference between revisions
| -u ndefined- (talk | contribs)  (Use Image template, remove excess details and explain example) | No edit summary Tags: Mobile edit Mobile web edit Advanced mobile edit | ||
| Line 10: | Line 10: | ||
| }} | }} | ||
| Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second). | Instantaneously sets a physical [[object]]'s directional (units/second) and angular velocity (degrees/second). | ||
| == Notes == | == Notes == | ||
Latest revision as of 01:35, 23 August 2025
Set Velocity
  | Type | Script block | 
| Collider | None | 
| Folder | Physics | 
| Ports | |
|---|---|
| Inputs | Before Object Velocity Spin | 
| Outputs | After | 
Instantaneously sets a physical object's directional (units/second) and angular velocity (degrees/second).
Notes
This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.
Example
Add a "speed limit" to a physical object. By checking whenever the distance of an object's velocity exceeds a set limit, we can normalize and scale to it:

 
	