Lose: Difference between revisions

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Causes the player to lose.
Causes the player to lose--end the game and prompt the player to restart the level.


== Notes ==
== Notes ==

Revision as of 13:46, 23 August 2025

Lose
Lose.png
TypeScript block
ColliderNone
FolderGame
Ports
Inputs Before
Outputs After

Causes the player to lose--end the game and prompt the player to restart the level.

Notes

This is one of the few scripts that executes only when its Before port is wired.

By default, after all scripts have executed, the losing animation follows with no delay. This delay can be changed by pressing the button on the bottom-right:

The setting for win / lose.

Pressing the arrows will add or subtract a frame to delay the lose animation, for a maximum of 120 frames or 2 seconds.

Related