Set Visible: Difference between revisions
Nikitaivanov (talk | contribs)  (Created page with "Shows or hides an object.  File:Set_Visible.png  = Example = File:False_example.png The brick will disappear from the level on Play.  = Notes = * Objects set to invisible will also have no physics or collision. Using a [Late Update](https://www.fancade.com/wiki/blocks/late-update) block can prevent this. * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again. * When the object is...")  | 
				-u ndefined- (talk | contribs)  m (Use infobox, and fix links)  | 
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{{Block  | |||
|image=Set_Visible.png  | |||
|type=s  | |||
|folder=Objects  | |||
|input1={{Port|e|Before}}  | |||
|input2={{Port|o|Object}}  | |||
|input3={{Port|v|Visible}}  | |||
|output1={{Port|e|After}}  | |||
}}  | |||
Shows or hides an object.  | Shows or hides an object.  | ||
[[  | == Example ==  | ||
[[Set_Visible_hide_example.png]]  | |||
The brick will disappear from the level on Play.  | The brick will disappear from the level on Play.  | ||
= Notes =  | == Notes ==  | ||
* Objects set to invisible will also have no physics or collision. Using a [Late Update]  | |||
* Objects set to invisible will also have no physics or collision. Using a [[Late Update]] block can prevent this.  | |||
* Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.  | * Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.  | ||
* When the object is set to invisible, all constraints associated with the object will get deleted.  | * When the object is set to invisible, all constraints associated with the object will get deleted.  | ||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||
Revision as of 12:56, 20 May 2024
Set Visible
  | Type | Script block | 
| Collider | None | 
| Folder | Objects | 
| Ports | |
|---|---|
| Inputs |  Before Object Visible  | 
| Outputs |  After | 
Shows or hides an object.
Example
The brick will disappear from the level on Play.
Notes
- Objects set to invisible will also have no physics or collision. Using a Late Update block can prevent this.
 - Invisible objects are not affected by physics, however their velocity is stored and will be applied when the object is set visible again.
 - When the object is set to invisible, all constraints associated with the object will get deleted.