Get Size

From Fancade Wiki
Get Size
Get Size.png
TypeScript block
ColliderNone
FolderObjects
Ports
Inputs Object
Outputs Min
Max

Outputs the size of an object as two points – min and max, relative to the object's center.

If the inputs are left unwired, outputs the size of the world.

Notes

  • The size output is based on the number of cubic "block spaces" the object occupies in the level editor, not the actual number of filled-in voxels.
So an 8x8x8 cube of voxels (completely filling one block space) and a tiny 1x1x1 cube of voxels (a single voxel) will both show the same size of (-0.5, -0.5, -0.5) min and (0.5, 0.5, 0.5) max.
  • By default, the Get Size block outputs the volumetric size of an object (the distances from the center to the edges):
Volumetric size
To get the geometric size of an object (the total distance from one edge to the other) use this simple method:
Geometric size

Example

See Geometric center of an object.

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