Light Bounce: Difference between revisions

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(Created page with "--- quest: true --- https://www.fancade.com/images/5F06B79199C1DE16.jpg [Light Bounce](https://play.fancade.com/5F06B79199C1DE16) is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels. = Gameplay = Move left or right to direct the cube. It generates a lot of momentum, and is thus difficult to alter direction. Gravity is also rather weak, thus blue bounces quite high when falling onto a floor.<br> Note that you...")
 
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{{Game
quest: true
|guid=5F06B79199C1DE16
---
|title=Light Bounce
[[https://www.fancade.com/images/5F06B79199C1DE16.jpg]]
|author=JoshuaTNTGamer
[Light Bounce](https://play.fancade.com/5F06B79199C1DE16) is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels.
}}
 
[https://play.fancade.com/5F06B79199C1DE16 Light Bounce] is a platformer game by JoshuaTNTGamer where you (blue) must reach a light blue cube. The game has 35 levels.


= Gameplay =
= Gameplay =
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Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.<br>
Note that you cannot jump. Blue turns grey upon death, which is caused by spikes and falling out of the map.<br>
As you progress through the levels, new obstacles appear:
As you progress through the levels, new obstacles appear:
* Blue blocks can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly.
* '''Blue blocks''' can be moved, and usually serve as simple obstacles. However they can end up blocking the way to the finish if you stack them incorrectly.
* Grey slates are jump boosters.
* '''Grey slates''' are jump boosters.
* White squares are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it.
* '''White squares''' are used to unlock doors, similarly to Flatland. Three holes in the door does not imply needing 3 white squares to open it.
* Spikes kill blue on impact. You usually have to go around spikes as you cannot jump over them.
* '''Spikes''' kill blue on impact. You usually have to go around spikes as you cannot jump over them.
* Red floors are single use; they disappear after impact.
* '''Red floors''' are single use; they disappear after impact.
* Red and blue portals are present in later levels which allow the player to teleport from one area to another.
* '''Red and blue portals''' are present in later levels which allow the player to teleport from one area to another.




[[Category:Quest games]]
[[Category:Games]]
[[Category:Games]]