Stacktris: Difference between revisions
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Nikitaivanov (talk | contribs) (Created page with "--- quest: true, battle: true --- File:Stacktris.png [***Stacktris***](https://play.fancade.com/5BEC8352E4E078B1) is a game by Martin Magni about stacking tetrominoes as tall as possible, without making them fall off. == How to Play == /uploads/Stacktris Blocks.svg Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can! == Battle/Ma El version == Stacktris is a...") |
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{{Game | |||
|guid=5BEC8352E4E078B1 | |||
|author=Martin Magni | |||
}} | |||
'''Stacktris''' is a game by [[Martin Magni]] about stacking tetrominoes as tall as possible, without making them fall off. | |||
== How to Play == | == How to Play == | ||
Tap to stop the tetrominos spinning, drag to move the tetrominoes, release to drop. | |||
Don't try to drop any tetrominoes off. | |||
Stack as high as you can! | |||
= Stacktris (Battle/Ma El version) = | |||
{{Image|Stacktris Battle version.png}} | |||
Stacktris is added as one of the three starting games in [[Battle]] mode created by the Ma El duo of Mathias Elgaard and Martin Magni. Notable differences include a shop system, and visuals. | Stacktris is added as one of the three starting games in [[Battle]] mode created by the Ma El duo of Mathias Elgaard and Martin Magni. | ||
Notable differences include a shop system, and visuals. | |||
In some turns, coins are produced that can be collected by blocks. Coins are also added by reaching a certain number of height. | In some turns, coins are produced that can be collected by blocks. | ||
Coins are also added by reaching a certain number of height. | |||
Following upgrades are: | Following upgrades are: | ||
* Slow Spin | * '''Slow Spin''': the initial amount of rotation. Decreases for each upgrade, but note that it will speed up back to its maximum rotation. | ||
* High Friction | * '''High Friction''': less amount of slide. | ||
* Coin Magnet | * '''Coin Magnet''': increase the radius of coin's attraction to tetrominoes. | ||
* Low Bounce | * '''Low Bounce''' | ||
* Coin Chance | * '''Coin Chance''': increase the probability of producing coins every turn. | ||
* Wide Table | * '''Wide Table''': the default width of the table is 5, and increases by 1 for each upgrade. | ||
* Next Block | * '''Next Block''': shows the tetrominoes that will be used for the first amount of turns. | ||
[[Category:Quest games]] | |||
[[Category:Battle games]] | |||
[[Category:Games]] | [[Category:Games]] |