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'''Link''' is a game by [[The Questers#nmskr|nmskr]] where you have to make a single loop that satisfies all the numbers to win. | |||
== How to Play == | == How to Play == | ||
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== Basic Logic == | == Basic Logic == | ||
All of these logic will be based on the original [ | All of these logic will be based on the original [https://www.conceptispuzzles.com/index.aspx Slitherlink] logic. | ||
* If a line has only one path to take, extend that line with that 1 path. | * If a line has only one path to take, extend that line with that 1 path. | ||
:{{Image|Link_tips_a.png}} | |||
* If theres an explicit path that leads to a dead end if you take the path, that path has no lines. | * If theres an explicit path that leads to a dead end if you take the path, that path has no lines. | ||
:{{Image|Link_tips_b.png}} | |||
* A 0 always doesn't have a line. | * A 0 always doesn't have a line. | ||
* A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue. | * A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue. | ||
:{{Image|Link_tips_c.png}} | |||
* Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue. | * Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue. | ||
:{{Image|Link_tips_d.png}} | |||
* 2 3 clues that share an edge has: | * 2 3 clues that share an edge has: | ||
** the line placed in the common edge, otherwise, it makes a closed link. | |||
** two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's: | |||
:{{Image|Link_tips_e.png}} | |||
* 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied. | * 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied. | ||
:{{Image|Link_tips_f.png}} | |||
* A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image) | * A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image) | ||
** The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image) | |||
:{{Image|Link_tips_g.png}} | |||
* A 2 clue can have lines separated from each other, keep in mind. | * A 2 clue can have lines separated from each other, keep in mind. | ||
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* [[Hexalink]], hexagonal variation | * [[Hexalink]], hexagonal variation | ||
[[Category:Games]] | [[Category:Games]] |