Add Constraint: Difference between revisions
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Nikitaivanov (talk | contribs) (Created page with "A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad. You probably only want to do this once, on Play. /uploads/Add Constraint.png == Notes == Have you ever heard of hydraulics and motors? If not then let me explain it to you and the connection of it in this script: Hydraulic and Motors are both type of motors that produces different move...") |
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{{Block | |||
|image=Add Constraint.png | |||
|folder=physics | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|o|Base}} | |||
|input3={{Port|o|Part}} | |||
|input4={{Port|v|Pivot}} | |||
|output1={{Port|c}} | |||
|output2={{Port|e|After}} | |||
}} | |||
A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad. | A constraint is an invisible connection between 2 objects. Like when you connect a wheel to a stick, or the rope bridges in drive mad. | ||
You probably only want to do this once, [[Play Sensor|on Play]]. | You probably only want to do this once, [[Play Sensor|on Play]]. | ||
== Notes == | == Notes == | ||
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* Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]] | * Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]] | ||
So, to be exact: [[Constraints]] are basically the relations of motors, pivotals , gears and springs! | So, to be exact: [[Constraints]] are basically the relations of motors, pivotals, gears and springs! | ||
[[Category:Blocks]] | [[Category:Blocks]] |