Raycast: Difference between revisions
Adapted "Raycast in same direction as object?" article from old wiki
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(Adapted "Raycast in same direction as object?" article from old wiki) |
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On the first frame the normal block can then be moved to the floor, and set to visible (being inside a script block makes it start not visible). | On the first frame the normal block can then be moved to the floor, and set to visible (being inside a script block makes it start not visible). | ||
Then set it in the path of a Raycast line to turn it red. | Then set it in the path of a Raycast line to turn it red. | ||
== Examples == | |||
Cast a ray in the direction an object is facing. | |||
The <code>{{Port|v|0,0,1}}</code> indicates the object is facing in the positive Z axis by default, and the raycast length is 1. | |||
{{Image|Raycast example1.png}} | |||
[[Category:Blocks]] | [[Category:Blocks]] |