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[[File:Battle.jpg|thumb|Screenshot of the "Battle" interface]]
'''Battle''' is Fancade's way to making games competitive. Do your absolute best and try to not fail those challenges and win crowns to be on the top of the arena!
'''Battle''' is Fancade's way to making games competitive. Do your absolute best and try to not fail those challenges and win crowns to be on the top of the arena!


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== Mechanics ==
== Mechanics ==


Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts. If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit.
Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts (though the player can have more attempts if they have a really low score, particularly scores that are below "Warming Up"). If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit.


During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game.
During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game.
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The amount of crowns you receive from a battle does not depend on the score of the player but rather their total crown amount at the time of playing. Thus, 2 identical scores in any given game may have completely different crown amounts associated with them. As you rank up, your matches will yield diminishing returns for crowns, and at the very high level, certain battles may yield 0 crowns for a victory.
The amount of crowns you receive from a battle does not depend on the score of the player but rather their total crown amount at the time of playing. Thus, 2 identical scores in any given game may have completely different crown amounts associated with them. As you rank up, your matches will yield diminishing returns for crowns, and at the very high level, certain battles may yield 0 crowns for a victory.
As the player reaches the final arena, the crowns they gain when winning a game is nearly doubled while the number of crowns they would lose (if they lose or skip a game) is reduced. They can also continue to gain crowns beyond 100%.


== Arenas ==
== Arenas ==
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=== Arena 1 ===
=== Arena 1 ===
* [[Wall of Doom]] by [[The Questers#Per|Per]]
* [[Wall of Doom]] by [[The Questers#Per|Per]]
* [[Stacktris#Battle Ma El Version|Stacktris]] by Ma El (Martin Magni & [[The Questers#Mathias Elgaard|Mathias Elgaard]]
* [[Stacktris#Battle Ma El Version|Stacktris]] by Ma El (Martin Magni & [[The Questers#Mathias Elgaard|Mathias Elgaard]])
* [[Monster Tracks]] by [[Martin Magni]]
* [[Monster Tracks]] by [[Martin Magni]]


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=== Arena 26 ===
=== Arena 26 ===
* [[Dinoman]] by [[The Questers#Mathias Elgaard|Mathias Elgaard]]
* [[Dinoman]] by [[The Questers#Mathias Elgaard|Mathias Elgaard]]
[[Category:App sections]]