HeliCade A: Difference between revisions
→Gameplay: you can put a useful link there
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{{Game | {{Game | ||
|guid=5EE1D6FFF84521B6 | |guid=5EE1D6FFF84521B6 | ||
|author=Artast | |author=Artast | ||
}} | }} | ||
[https://play.fancade.com/5EE1D6FFF84521B6 | [https://play.fancade.com/5EE1D6FFF84521B6 HeliCade A] is a game created by Artast. It has 20 levels and it can be found in the [[Quest]]. | ||
== Gameplay == | == Gameplay == | ||
In this game, which is based on the original HeliCade by james1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation. | |||
In this game, which is based on the original [[HeliCade]] by james1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation. | |||
The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less. | The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less. | ||
== Credits == | == Credits == | ||
* '''Helicade kit:''' james1236 | * '''Helicade kit:''' james1236 | ||
* '''Pop effect:''' Origedit | * '''Pop effect:''' Origedit | ||