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→‎Custom blocks: More detail
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Edit a custom block by tapping the pencil button again.
Edit a custom block by tapping the pencil button again.
It will not confirm in this case.
It will not confirm in this case.
Similarly, edit the current name of the custom block by tapping it.
A maximum of 16 characters are allowed.


To delete a custom block, remove every instances of the block, which may or may not be across multiple levels, so that when the last block is removed, an 'X' button with a red background appears beside the remove button.
To delete a custom block, remove every instances of the block, which may or may not be across multiple levels, so that when the last block is removed, an 'X' button with a red background appears beside the remove button.
Drag the block in this location to delete it.
Drag the block in this location to delete it.
The button to the left of the pencil button is the open block button.
Press to reveal its contents inside.
This area is most commonly used to store scripts and other necessary objects to an accessible location, inside [[script block]]s and one-off sprites (e.g. [[Longcat]]).
You may not edit a custom block inside another block without placing it on the floor first.
A currently opened custom block may not be moved to another location without closing it.
Opening another block closes the other for the new block.
Tap the open block button again to close it.
An object's [[collider]] depends on the glue and the mode set.
To change the property and collision type, press the gear button beside the name of the script block.


There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game.
There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game.