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→Custom blocks: More detail
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Edit a custom block by tapping the pencil button again. | Edit a custom block by tapping the pencil button again. | ||
It will not confirm in this case. | It will not confirm in this case. | ||
Similarly, edit the current name of the custom block by tapping it. | |||
A maximum of 16 characters are allowed. | |||
To delete a custom block, remove every instances of the block, which may or may not be across multiple levels, so that when the last block is removed, an 'X' button with a red background appears beside the remove button. | To delete a custom block, remove every instances of the block, which may or may not be across multiple levels, so that when the last block is removed, an 'X' button with a red background appears beside the remove button. | ||
Drag the block in this location to delete it. | Drag the block in this location to delete it. | ||
The button to the left of the pencil button is the open block button. | |||
Press to reveal its contents inside. | |||
This area is most commonly used to store scripts and other necessary objects to an accessible location, inside [[script block]]s and one-off sprites (e.g. [[Longcat]]). | |||
You may not edit a custom block inside another block without placing it on the floor first. | |||
A currently opened custom block may not be moved to another location without closing it. | |||
Opening another block closes the other for the new block. | |||
Tap the open block button again to close it. | |||
An object's [[collider]] depends on the glue and the mode set. | |||
To change the property and collision type, press the gear button beside the name of the script block. | |||
There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. | There is a [[Limitations in Fancade scripting#Maximum custom blocks|custom block limit]] imposed to each game. |