Hexalink: Difference between revisions

Fix formatting, rename images, add category and Related section
(Reformatting)
(Fix formatting, rename images, add category and Related section)
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* If a line has only one path to take, extend that line with that 1 path:
* If a line has only one path to take, extend that line with that 1 path:
[[File:hexalink-1.png]]
: {{Image|Hexalink tips extension.png}}
* If there is an explicit path that leads to a dead end if you take the path, that path has no lines:
* If there is an explicit path that leads to a dead end if you take the path, that path has no lines:
[[File:hexalink-2.png]]
: {{Image|Hexalink tips x extension.png}}
* A 0 (tree) always doesn't have lines surrounding it:
* A 0 (tree) always doesn't have lines surrounding it:
[[File:hexalink-tips-3a.png]]
: {{Image|Hexalink tips 0.png}}
  As a result, more cross marks can be visualized:
: As a result, more cross marks can be visualized:
[[File:hexalink-tips-3b.png]]
: {{Image|Hexalink tips 0 x extension.png}}
* A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue:
* A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue:
[[File:hexalink-tips-d1.png]]
: {{Image|Hexalink tips border 1.png}}
  Same for 2 (factory) clue consecutively touching the border at least 3 times:
: Same for 2 (factory) clue consecutively touching the border at least 3 times:
[[File:hexalink-tips-d2.png]]
: {{Image|Hexalink border 2.png}}


* The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue:
* The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue:
[[File:hexalink-tips-e1.png]]
: {{Image|Hexalink border 5.png}}
  Same for the 4 (hotel) clue touching the border at least 3 times in a row:
: Same for the 4 (hotel) clue touching the border at least 3 times in a row:
[[File:hexalink-tips-e2.png]]
: {{Image|Hexalink border 4.png}}
 
 
* Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern:
* Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern:
[[File:hexalink-tips-f.png]]
: {{Image|Hexalink adjacent 5.png}}
* A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations:
* A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations:
[[File:hexalink-tips-g.png]]
: {{Image|Hexalink border 3.png}}


Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other.
Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other.


== Related ==
* [[Link]], a square lattice version with the same rules.


[[Category:Puzzle games]]
[[Category:Games]]
[[Category:Games]]