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[[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]]
The '''color palette''' serves as a set of default colors for painting surface areas of [[custom block]]s.


The '''Fancade Palette''' is the set of built-in colors available for designing levels, terrain, models, and UI elements in a Fancade game. It ensures a consistent voxel-art aesthetic across all games.
== Color palette ==


== Overview ==
[[File:fancade-palette.png|300px|thumb|center|Fancade's official color palette]]
Fancade provides a limited but well-balanced palette of solid colors. These include:
* Grays and blacks for neutral tones
* Primary colors like red, green, and blue
* Bright and soft variants of each


The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
There are currently 33 colors from 11 columns and 3 rows. The table displays the corresponding hex colors.


== Usage ==
<div style="width: 100%; overflow-x: auto">
The palette is used in:
{| class="wikitable" style="margin: auto"
* **Blocks/Models** – Color individual voxels in the [[Model Editor]]
| #E79F9D || #FFF9F7 || #BA92FF || #FFC4F4 || #FFA4A4 || #FFB389 || #FFFF81 || #BBFF72 || #00C9FF || #FFFFFF ||  #696B7C
* **Terrain** – Paint environments and surfaces
|-
* **Blocks** – Color-coded for function or aesthetics
| #C57184 || #FFDFC8 || #9476E3 || #FF9ED9 || #FF4E6F || #FF7758 || #FFE200 || #45C952 || #0096FF || #C6C9D3 || #424252
|-
| #985660 || #FFBCAE || #6E58A9 || #F777B4 || #C73853 || #D15544 || #F0B300 || #008F50 || #0071E5 || #9699A9 ||  #1E1E28
|}
</div>


== Tips ==
== Tips ==
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* Test color combinations in-game to avoid visual clutter
* Test color combinations in-game to avoid visual clutter


== Related ==
[[Category:Build]]
* [[Block Editor]]
* [[Blocks]]
* [[Design Tips]]
 
[[Category:Game Making]]
[[Category:Design]]