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== Mechanics ==
== Mechanics ==


Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts (though the player can have more attempts if they have a really low score, particularly scores that are below "Warming Up"). If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit.
Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts (though the player can have more attempts if they have a really low score, particularly scores that are below "Warming Up"). If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit. [[Drive Mad Wiki Rules]]


During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game.
During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game.
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The amount of crowns you receive from a battle does not depend on the score of the player but rather their total crown amount at the time of playing. Thus, 2 identical scores in any given game may have completely different crown amounts associated with them. As you rank up, your matches will yield diminishing returns for crowns, and at the very high level, certain battles may yield 0 crowns for a victory.
The amount of crowns you receive from a battle does not depend on the score of the player but rather their total crown amount at the time of playing. Thus, 2 identical scores in any given game may have completely different crown amounts associated with them. As you rank up, your matches will yield diminishing returns for crowns, and at the very high level, certain battles may yield 0 crowns for a victory.


As the player reaches Arena 25, the final arena, the crowns they gain when winning a game is nearly doubled while the crowns they would lose if they lose or skip a game is 1 or 2 crowns.
As the player reaches the final arena, the crowns they gain or lose will be between 1 and 19 crowns. They can also continue to gain crowns beyond 100%.


== Arenas ==
== Arenas ==
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