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Set Variable: Difference between revisions

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(Add infobox, and demystify filenames)
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Let's say you have a script inside a block that sets a variable to 1, and you have a script outside of the block to inspect that variable.
Let's say you have a script inside a block that sets a variable to 1, and you have a script outside of the block to inspect that variable.
[[File:Set_Variable_global_example.png]]
[[File:Set_Variable_global_example.png]]


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If we want a variable to share information to another variable in different places, then we would have to globalize them.
If we want a variable to share information to another variable in different places, then we would have to globalize them.
You can simply press the Global button on the keyboard where you type the variable's name. Global variables gain a `$` at the start of their name.
You can simply press the Global button on the keyboard where you type the variable's name. Global variables gain a <code>$</code> at the start of their name.


Note that two variables with the same name with one being a global will not count as the same variables (e.g `Number` and `$Number` are not the same).
Note that two variables with the same name with one being a global will not count as the same variables (e.g <code>Number</code> and <code>$Number</code> are not the same).


[[File:Set_Variable_button_global.png]]
[[File:Set_Variable_button_global.png]]
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Saved variables were added in Fancade 1.6. Like global variables, you can make a saved variable by pressing the Local/Global/Saved button on the keyboard where you type the variable's name.
Saved variables were added in Fancade 1.6. Like global variables, you can make a saved variable by pressing the Local/Global/Saved button on the keyboard where you type the variable's name.
Saved variables gain a `!` at the start of their name.
Saved variables gain a <code>!</code> at the start of their name.


[[File:Set_Variable_button_saved.png]]
[[File:Set_Variable_button_saved.png]]