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Show new changes starting from 07:38, 2 August 2025
   
 
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1 August 2025

     20:40  Editor diffhist +9 Osmo talk contribs (→‎Decor: Improve wording) Tags: Mobile edit Mobile web edit

29 July 2025

     09:54  Color palette diffhist −27 -u ndefined- talk contribs (Add to appropriate category and rework article)

28 July 2025

     15:30  Color palette‎‎ 4 changes history −106 [Vizronix‎ (4×)]
     
15:30 (cur | prev) +11 Vizronix talk contribs (→‎Overview: Fixed) Tags: Mobile edit Mobile web edit Advanced mobile edit
     
15:27 (cur | prev) −111 Vizronix talk contribs Tags: Mobile edit Mobile web edit Advanced mobile edit
     
15:26 (cur | prev) +9 Vizronix talk contribs (→‎Usage) Tags: Mobile edit Mobile web edit Advanced mobile edit
     
15:22 (cur | prev) −15 Vizronix talk contribs (Fixed an issue) Tags: Mobile edit Mobile web edit Advanced mobile edit

27 July 2025

N    11:01  Object‎‎ 3 changes history +1,072 [Vizronix‎ (3×)]
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11:01 (cur | prev) +17 Vizronix talk contribs (→‎Usage: Fixed typo) Tags: Mobile edit Mobile web edit
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10:59 (cur | prev) +6 Vizronix talk contribs (→‎Overview: Fixed typo) Tags: Mobile edit Mobile web edit
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10:57 (cur | prev) +1,049 Vizronix talk contribs (Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design. thumb|250px|right|An example object in Fancade == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting. Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit
N    08:56  Color palette diffhist +1,098 Vizronix talk contribs (Added content) Tags: Mobile edit Mobile web edit

26 July 2025

 m   16:33  Category:Blocks diffhist +20 -u ndefined- talk contribs (Add to category)