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Show new changes starting from 19:49, 1 August 2025
   
 
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29 July 2025

 m   12:31  Angular Motor‎‎ 2 changes history +104 [-u ndefined-‎ (2×)]
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12:31 (cur | prev) 0 -u ndefined- talk contribs (Swap the location of the links for consistency)
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12:22 (cur | prev) +104 -u ndefined- talk contribs (Add Related section, link to appropriate article)
 m   12:30  Linear Motor diffhist +96 -u ndefined- talk contribs (Link related pages)
 m   12:29  Angular Spring diffhist +97 -u ndefined- talk contribs (Add related articles, better the description of first statement, link relevant article)
 m   12:26  Linear Spring diffhist +101 -u ndefined- talk contribs (Link relevant articles and article that exists)
 m   12:24  Linear Limits diffhist +96 -u ndefined- talk contribs (Add related articles)
 m   12:24  Angular Limits diffhist +102 -u ndefined- talk contribs (Add related articles and link to existing pages)

27 July 2025

N    11:01  Object‎‎ 3 changes history +1,072 [Vizronix‎ (3×)]
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11:01 (cur | prev) +17 Vizronix talk contribs (→‎Usage: Fixed typo) Tags: Mobile edit Mobile web edit
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10:59 (cur | prev) +6 Vizronix talk contribs (→‎Overview: Fixed typo) Tags: Mobile edit Mobile web edit
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10:57 (cur | prev) +1,049 Vizronix talk contribs (Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design. thumb|250px|right|An example object in Fancade == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting. Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit