Sin
Sin
  | Type | Script block | 
| Collider | None | 
| Folder | Math | 
| Ports | |
|---|---|
| Inputs |  Num | 
| Outputs |  Sin(Num) | 
Computes sine of an angle in degrees.
Notes
The output is clipped from -1 to 1. Within a full revolution, there are four points which output a whole number:
- 0°/360° = 0
 - 90° = 1
 - 180° = 0
 - 270° = -1
 
Example
Ever wondered how to make those ultra smooth floating coin animations like in Roper? Here's how to do it:

- Sin and Cos can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun Recoil animation, moving platforms, etc.)!