Rotation: Revision history

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21 May 2024

16 May 2024

  • curprev 19:0819:08, 16 May 2024Nikitaivanov talk contribs 792 bytes +792 Created page with "Similar to Vector, but for rotations instead of a position. The values represent an angle from 0 to 360, though you can use any value and it will loop around, so 361 will be the same as just using a 1. File:Rotation1.png It can be used to set the rotation of a block, angle of the camera, to rotate a vector, among other things. Rotations are applied in Y,X,Z order, this means that a block with a rotation of (45, 10, 25), will first be rotated on Y by 10°, then..."