Railgunner: Difference between revisions

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(Created page with "--- quest: true, battle: true --- [[File:]] [Railgunner](https://play.fancade.com/5E144CA9724DEE22) by Martin Magni is a game where you have to shoot as much enemy ships as possible without getting shot by missing. == How to Play == Enemy ships try to approch and shoot you **in random direction**, and you will automatically aim at the ships. Tap to shoot. **You only have 5 bullets AND you need to shoot the 5th ship to refill the bullets, meaning you cannot miss a...")
 
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---
{{Game
quest: true,
|guid=5E144CA9724DEE22
battle: true
|author=Martin Magni
---
}}


[[File:]]
'''Railgunner''' by [[Martin Magni]] is a game where you have to shoot as much enemy ships as possible without getting shot by missing.


[Railgunner](https://play.fancade.com/5E144CA9724DEE22) by [[Martin Magni]] is a game where you have to shoot as much enemy ships as possible without getting shot by missing.
== How to Play ==


== How to Play ==
Enemy ships try to approach and shoot you '''in random direction''', and you will automatically aim at the ships.
Tap to shoot.
You only have 5 bullets and you need to shoot the 5th ship to refill the bullets, meaning you cannot miss at all.


Enemy ships try to approch and shoot you **in random direction**, and you will automatically aim at the ships. Tap to shoot. **You only have 5 bullets AND you need to shoot the 5th ship to refill the bullets, meaning you cannot miss at all.** If an enemy ship gets too close to you, it will shoot you and the game is over. The score is counted on how many ships are shot.
If an enemy ship gets too close to you, it will shoot you and the game is over.
The score is counted on how many ships are shot.


== Strategy ==
== Strategy ==


* Since enemy ships are randomly placed, this game requires quick reflexes. [Here's an article on how to improve your reflexes](https://www.theguardian.com/lifeandstyle/2018/oct/01/seven-ways-to-improve-your-reflexes)
* Since enemy ships are randomly placed, this game requires quick reflexes.
* Shoot the enemy ships in order of proximity to you.
* Shoot the enemy ships in order of proximity to you.
* Have your hand close to the screen and watch very carefully to align your shot with the next oncoming enemy ship (be careful to watch the area which is obscured by your hand.
* Have your hand close to the screen and watch very carefully to align your shot with the next oncoming enemy ship (be careful to watch the area which is obscured by your hand.
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== External Links ==
== External Links ==


* [Demo Gameplay](https://youtu.be/ZmFfxVvFAD0)
* [https://youtube.com/watch?v=ZmFfxVvFAD0 Demo Gameplay]
 


[[Category:Quest games]]
[[Category:Battle games]]
[[Category:Games]]
[[Category:Games]]

Latest revision as of 17:14, 29 May 2024

Railgunner
5E144CA9724DEE22.jpg
TitleRailgunner
AuthorMartin Magni
GUID5E144CA9724DEE22

Railgunner by Martin Magni is a game where you have to shoot as much enemy ships as possible without getting shot by missing.

How to Play

Enemy ships try to approach and shoot you in random direction, and you will automatically aim at the ships. Tap to shoot. You only have 5 bullets and you need to shoot the 5th ship to refill the bullets, meaning you cannot miss at all.

If an enemy ship gets too close to you, it will shoot you and the game is over. The score is counted on how many ships are shot.

Strategy

  • Since enemy ships are randomly placed, this game requires quick reflexes.
  • Shoot the enemy ships in order of proximity to you.
  • Have your hand close to the screen and watch very carefully to align your shot with the next oncoming enemy ship (be careful to watch the area which is obscured by your hand.
  • If multiple enemy ships are present, plan out a sequence of shots rather than approaching them one by one.
  • Portrait is recommended, but may not make a significant difference.
  • If your ship is turning anticlockwise, and enemy ships spawn from a clockwise position, you can wait for the ship to steer clockwise before shooting. This can be useful as the rate of turning is lowest at that point, allowing a more stable aim.
  • The flash from shooting an enemy down can be rather distracting, particularly when in a darkly lit room. Thus a well lit room may aid concentration.

External Links