Path Seeker: Difference between revisions

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(Created page with "--- quest: true --- [[File:]] [Path Seeker](https://play.fancade.com/5FDB8275E5D9966B) by nmskr is a game where you need to go to the goal without hitting a dead end or a trap to win. == How to Play == [[File:]] [[File:]] In the start, if theres only one choice to take that the path thinks to take, tap to move, in a branching path, swipe a direction to choose that choice. A red x block acts like a normal path when choosing a route, but you can...")
 
(Refine How to Play section, and categorise)
 
Line 1: Line 1:
---
{{Game
quest: true
|guid=5FDB8275E5D9966B
---
|author=nmskr
}}


[[File:]]
'''Path Seeker''' by [[The Questers#nmskr|nmskr]] is a game where you need to go to the goal without hitting a dead end or a trap to win.
 
[Path Seeker](https://play.fancade.com/5FDB8275E5D9966B) by [[the-questers#nmskr|nmskr]] is a game where you need to go to the goal without hitting a dead end or a trap to win.


== How to Play ==
== How to Play ==


[[File:]]
You control the yellow cube; swipe to move to a direction.
[[File:]]
The cube will leave a yellow trail behind light grey tiles in which is available to move.
 
Where only one branching path can be taken in the start, tap to move automatically.
In the start, if theres only one choice to take that the path thinks to take, tap to move, in a branching path, swipe a direction to choose that choice. A red x block acts like a normal path when choosing a route, but you can't be on it. The path you take will become a yellow tile and will also act as a red x.
 
[[File:]]
[[File:]]


A colored checkerboard with a dark gray outline are portals, and will teleport you to the same colored portal set by the developer, and will continue to move you to that direction, despite the route being taken unless the portal takes you to branching paths most of the time.  
Portal tiles, indicated as coloured tiles ringed in dark grey, of corresponding colour teleport the cube to the other portal.
It will keep the cube moving in this direction.


[[File:]]
The cube is prohibited from crossing a yellow or an X tile.
It dies upon a dead-end, or the player forcibly moving to an dark spot as well.


Dark-gray checkered tiles act like theres no blocks at all.
The dark grey tiles act only as decorations.


Get to the white tile to win, move to the void, hit a red x box, a yellow tile, a darkgray tile, or land on a deadend, and you lose.
Get to the white O tile in order to win.


== Solutions ==
== Solutions ==
Line 29: Line 26:
(This only notates the inputs needed to win, not the real path given, T for tap, arrows for swiping.)
(This only notates the inputs needed to win, not the real path given, T for tap, arrows for swiping.)


1. T
# T
2. T <<W>>
# T {{Arrow|4}}
3. T <<S>>
# T {{Arrow|2}}
4. T
# T
5. T <<W>>
# T {{Arrow|4}}
6. <<S>>
# {{Arrow|2}}
7. T <<S>>
# T {{Arrow|2}}
8. T
# T
9. T <<W>> <<S>> <<S>>
# T {{Arrow|4|2|2}}
10. <<E>> <<E>> <<E>>
# {{Arrow|6|6|6}}
11. <<N>> <<N>> <<W>> <<S>> <<E>> <<N>> <<W>>
# {{Arrow|8|8|4|2|6|8|4}}
12. T <<N>> <<N>> <<S>> <<N>> <<W>>
# T {{Arrow|8|8|2|8|4}}
13. <<E>> <<E>> <<W>> <<E>> <<N>> <<E>> <<N>>
# {{Arrow|6|6|4|6|8|6|8}}
14. T <<W>> <<N>> <<W>> <<N>> <<E>> <<W>>
# T {{Arrow|4|8|4|8|6|4}}
15. T <<E>> <<E>> <<E>> <<E>> <<E>>
# T {{Arrow|6|6|6|6|6}}
16. <<N>> <<N>> <<E>> <<N>> <<W>>
# {{Arrow|8|8|6|8|4}}
17. <<E>> <<E>> <<E>> <<N>> <<W>> <<W>> <<N>> <<E>>
# {{Arrow|6|6|6|8|4|4|8|6}}
18. <<N>> <<W>>
# {{Arrow|8|4}}
19. T <<W>>
# T {{Arrow|4}}
20. T <<N>> <<N>> <<W>> <<E>> <<E>> <<N>>
# T {{Arrow|8|8|4|6|6|8}}
21. T <<E>> <<E>> <<S>> <<N>> <<N>> <<N>> <<W>> <<W>> <<W>> <<E>> <<N>>
# T {{Arrow|6|6|2|8|8|8|4|4|4|6|8}}
22. T <<S>> <<S>> <<S>>
# T {{Arrow|2|2|2}}
23. <<N>> <<N>> <<S>>
# {{Arrow|8|8|2}}
24. T <<N>> <<E>> <<N>> <<E>> <<E>> <<W>> <<E>> <<S>> <<E>> <<N>> <<N>> <<E>> <<W>>
# T {{Arrow|8|6|8|6|6|4|6|2|6|8|8|6|4}}
25. <<N>> <<E>> <<N>> <<E>> <<S>>
# {{Arrow|8|6|8|6|2}}
26. <<E>> <<N>> <<W>> <<N>> <<E>>
# {{Arrow|6|8|4|8|6}}
27. <<E>> <<W>> <<S>> <<W>> <<S>>
# {{Arrow|6|4|2|4|2}}
28. T <<S>>
# T {{Arrow|2}}
29. <<W>>
# {{Arrow|4}}
30. T <<S>> <<W>> <<S>>
# T {{Arrow|2|4|2}}
31. T <<S>> <<S>> <<W>> <<S>> <<E>> <<E>>
# T {{Arrow|2|2|4|2|6|6}}
32. T <<E>> <<N>> <<N>> <<W>> <<S>> <<E>> <<N>> <<N>> <<E>> <<N>> <<S>>
# T {{Arrow|6|8|8|4|2|6|8|8|6|8|2}}
33. <<E>> <<E>> <<N>> <<S>> <<E>> <<S>> <<S>> <<W>> <<S>> <<N>> <<N>>
# {{Arrow|6|6|8|2|6|2|2|4|2|8|8}}
34. <<E>> <<S>> <<W>> <<N>> <<E>> <<S>> <<S>> <<E>> <<N>> <<E>> <<S>> <<E>> <<N>> <<W>> <<N>> <<E>> <<E>> <<W>>
# {{Arrow|6|2|4|8|6|2|2|6|8|6|2|6|8|4|8|6|6|4}}
35. T <<W>> <<S>> <<W>> <<E>> <<S>> <<S>> <<E>> <<S>> <<S>> <<E>> <<S>> <<E>> <<S>>
# T {{Arrow|4|2|4|6|2|2|6|2|2|6|2|6|2}}
36. <<E>> <<E>> <<S>> <<S>> <<E>> <<N>> <<E>>
# {{Arrow|6|6|2|2|6|8|6}}
37. T <<W>> <<W>> <<N>> <<E>> <<E>> <<E>> <<N>> <<W>>
# T {{Arrow|4|4|8|6|6|6|8|4}}
 


[[Category:Quest games]]
[[Category:Games]]
[[Category:Games]]

Latest revision as of 08:12, 30 May 2024

Path Seeker
5FDB8275E5D9966B.jpg
TitlePath Seeker
Authornmskr
GUID5FDB8275E5D9966B

Path Seeker by nmskr is a game where you need to go to the goal without hitting a dead end or a trap to win.

How to Play

You control the yellow cube; swipe to move to a direction. The cube will leave a yellow trail behind light grey tiles in which is available to move. Where only one branching path can be taken in the start, tap to move automatically.

Portal tiles, indicated as coloured tiles ringed in dark grey, of corresponding colour teleport the cube to the other portal. It will keep the cube moving in this direction.

The cube is prohibited from crossing a yellow or an X tile. It dies upon a dead-end, or the player forcibly moving to an dark spot as well.

The dark grey tiles act only as decorations.

Get to the white O tile in order to win.

Solutions

(This only notates the inputs needed to win, not the real path given, T for tap, arrows for swiping.)

  1. T
  2. T ← 
  3. T ↓ 
  4. T
  5. T ← 
  6. ↓ 
  7. T ↓ 
  8. T
  9. T ← ↓ ↓ 
  10. → → → 
  11. ↑ ↑ ← ↓ → ↑ ← 
  12. T ↑ ↑ ↓ ↑ ← 
  13. → → ← → ↑ → ↑ 
  14. T ← ↑ ← ↑ → ← 
  15. T → → → → → 
  16. ↑ ↑ → ↑ ← 
  17. → → → ↑ ← ← ↑ → 
  18. ↑ ← 
  19. T ← 
  20. T ↑ ↑ ← → → ↑ 
  21. T → → ↓ ↑ ↑ ↑ ← ← ← → ↑ 
  22. T ↓ ↓ ↓ 
  23. ↑ ↑ ↓ 
  24. T ↑ → ↑ → → ← → ↓ → ↑ ↑ → ← 
  25. ↑ → ↑ → ↓ 
  26. → ↑ ← ↑ → 
  27. → ← ↓ ← ↓ 
  28. T ↓ 
  29. ← 
  30. T ↓ ← ↓ 
  31. T ↓ ↓ ← ↓ → → 
  32. T → ↑ ↑ ← ↓ → ↑ ↑ → ↑ ↓ 
  33. → → ↑ ↓ → ↓ ↓ ← ↓ ↑ ↑ 
  34. → ↓ ← ↑ → ↓ ↓ → ↑ → ↓ → ↑ ← ↑ → → ← 
  35. T ← ↓ ← → ↓ ↓ → ↓ ↓ → ↓ → ↓ 
  36. → → ↓ ↓ → ↑ → 
  37. T ← ← ↑ → → → ↑ ←