Sin: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Compute sine of an angle in degrees. File:Sin1.png == Input/Ouput == Sine outputs value between 1 and -1 depending on the given value to it which scales from angular (0°–360°), though values outside this range work as well. == Notes == Additionally, there are only 4 certain points where you can get a whole number: * 0°/360° = 0 * 90° = 1 * 180° = 0 * 270° = -1 To understand better search for "[https://www.google.com/search?q=trigonometric+functions|Trig...") |
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Revision as of 19:08, 16 May 2024
Compute sine of an angle in degrees.
Input/Ouput
Sine outputs value between 1 and -1 depending on the given value to it which scales from angular (0°–360°), though values outside this range work as well.
Notes
Additionally, there are only 4 certain points where you can get a whole number:
- 0°/360° = 0
- 90° = 1
- 180° = 0
- 270° = -1
To understand better search for "functions"
Example
Ever wondered how to make those ultra smooth floating coin animations like in Roper? Here's how to do it: File:Floating coin animation.jpg
(Note that you don't have to store the input in a rotation. A number or Current Frame will do just fine.)
- Sin and Cos can be used for such back and forth animations like this. You can also multiply the output of sin or cos by a number to move it in a larger or smaller scale. If you manage to utilize this function, you can even make any type of animations very smooth (e.g. walking animation, gun Recoil animation, moving platforms, etc.)!