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[https://play.fancade.com/5E6CE6C53D3820CD Link] is a game by [[the-questers#nmskr|nmskr]] where you have to make a single loop that satisfies all the numbers to win.
'''Link''' is a game by [[The Questers#nmskr|nmskr]] where you have to make a single loop that satisfies all the numbers to win.


== How to Play ==
== How to Play ==
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== Basic Logic ==
== Basic Logic ==


All of these logic will be based on the original [slitherlink](https://www.conceptispuzzles.com/index.aspx?uri=puzzle/slitherlink/techniques) logic.
All of these logic will be based on the original [https://www.conceptispuzzles.com/index.aspx Slitherlink] logic.


* If a line has only one path to take, extend that line with that 1 path.
* If a line has only one path to take, extend that line with that 1 path.
[[File:link-tips-a.png]]
:{{Image|Link_tips_a.png}}
* If theres an explicit path that leads to a dead end if you take the path, that path has no lines.
* If theres an explicit path that leads to a dead end if you take the path, that path has no lines.
[[File:link-tips-b.png]]
:{{Image|Link_tips_b.png}}
* A 0 always doesn't have a line.
* A 0 always doesn't have a line.
* A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.
* A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.
[[File:link-tips-c.png]]
:{{Image|Link_tips_c.png}}
* Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.
* Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.
[[File:link-tips-d.png]]
:{{Image|Link_tips_d.png}}
* 2 3 clues that share an edge has:
* 2 3 clues that share an edge has:
  * the line placed in the common edge, otherwise, it makes a closed link.
** the line placed in the common edge, otherwise, it makes a closed link.
  * two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's:
** two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's:
[[File:link-tips-e.png]]
:{{Image|Link_tips_e.png}}
* 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.
* 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.
[[File:link-tips-f.png]]
:{{Image|Link_tips_f.png}}
* A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)
* A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)
  * The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image)
** The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image)
[[File:link-tips-g.png]]
:{{Image|Link_tips_g.png}}
* A 2 clue can have lines separated from each other, keep in mind.
* A 2 clue can have lines separated from each other, keep in mind.


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* [[Hexalink]], hexagonal variation
* [[Hexalink]], hexagonal variation


[[Category:Games]]
[[Category:Games]]

Latest revision as of 05:45, 4 June 2024

Link
5E6CE6C53D3820CD.jpg
TitleLink
Authornmskr
GUID5E6CE6C53D3820CD

Link is a game by nmskr where you have to make a single loop that satisfies all the numbers to win.

How to Play

Tap an edge to place a line. Tap the edge again to remove it. Hold the edge to mark it with an X. Tap the 2 arrow symbol cycle to reset the board. The numbers indicate how many lines are bordering the cell. You win if all conditions are met:

  • The line makes a single loop.
  • The line never makes a branch.
  • There is no isolated lines in the level.
  • All numbers are satisfied.

The game will automatically highlight currently unsatisfied numbers, as well as vertices that are either dead-ends or branches.

Basic Logic

All of these logic will be based on the original Slitherlink logic.

  • If a line has only one path to take, extend that line with that 1 path.
Link_tips_a.png
  • If theres an explicit path that leads to a dead end if you take the path, that path has no lines.
Link_tips_b.png
  • A 0 always doesn't have a line.
  • A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.
Link_tips_c.png
  • Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.
Link_tips_d.png
  • 2 3 clues that share an edge has:
    • the line placed in the common edge, otherwise, it makes a closed link.
    • two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's:
Link_tips_e.png
  • 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.
Link_tips_f.png
  • A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)
    • The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image)
Link_tips_g.png
  • A 2 clue can have lines separated from each other, keep in mind.

Related