Link: Difference between revisions
Nikitaivanov (talk | contribs)  (Created page with "File:linknmskr.png  [Link](https://play.fancade.com/5E6CE6C53D3820CD) is a game by nmskr where you have to make a single loop that satisfies all the numbers to win.  == How to Play ==  Tap an edge to place a line. Tap the edge again to remove it. Hold the edge to mark it with an X. Tap the 2 arrow symbol cycle to reset the board. The numbers indicate how many lines are bordering the cell. You win if all conditions are met:  * The line makes a s...")  | 
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{{Game  | |||
|guid=5E6CE6C53D3820CD  | |||
|title=Link  | |||
|author=nmskr  | |||
}}  | |||
'''Link''' is a game by [[The Questers#nmskr|nmskr]] where you have to make a single loop that satisfies all the numbers to win.  | |||
== How to Play ==  | == How to Play ==  | ||
| Line 17: | Line 21: | ||
== Basic Logic ==  | == Basic Logic ==  | ||
All of these logic will be based on the original [  | All of these logic will be based on the original [https://www.conceptispuzzles.com/index.aspx Slitherlink] logic.  | ||
* If a line has only one path to take, extend that line with that 1 path.  | * If a line has only one path to take, extend that line with that 1 path.  | ||
:{{Image|Link_tips_a.png}}  | |||
* If theres an explicit path that leads to a dead end if you take the path, that path has no lines.  | * If theres an explicit path that leads to a dead end if you take the path, that path has no lines.  | ||
:{{Image|Link_tips_b.png}}  | |||
* A 0 always doesn't have a line.  | * A 0 always doesn't have a line.  | ||
* A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.  | * A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.  | ||
:{{Image|Link_tips_c.png}}  | |||
* Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.  | * Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.  | ||
:{{Image|Link_tips_d.png}}  | |||
* 2 3 clues that share an edge has:  | * 2 3 clues that share an edge has:  | ||
** the line placed in the common edge, otherwise, it makes a closed link.  | |||
** two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's:  | |||
:{{Image|Link_tips_e.png}}  | |||
* 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.  | * 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.  | ||
:{{Image|Link_tips_f.png}}  | |||
* A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)  | * A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)  | ||
** The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image)  | |||
:{{Image|Link_tips_g.png}}  | |||
* A 2 clue can have lines separated from each other, keep in mind.  | * A 2 clue can have lines separated from each other, keep in mind.  | ||
| Line 42: | Line 46: | ||
* [[Hexalink]], hexagonal variation  | * [[Hexalink]], hexagonal variation  | ||
[[Category:Games]]  | [[Category:Games]]  | ||
Latest revision as of 05:45, 4 June 2024
Link
  
| Title | Link | 
| Author | nmskr | 
| GUID | 5E6CE6C53D3820CD | 
Link is a game by nmskr where you have to make a single loop that satisfies all the numbers to win.
How to Play
Tap an edge to place a line. Tap the edge again to remove it. Hold the edge to mark it with an X. Tap the 2 arrow symbol cycle to reset the board. The numbers indicate how many lines are bordering the cell. You win if all conditions are met:
- The line makes a single loop.
 - The line never makes a branch.
 - There is no isolated lines in the level.
 - All numbers are satisfied.
 
The game will automatically highlight currently unsatisfied numbers, as well as vertices that are either dead-ends or branches.
Basic Logic
All of these logic will be based on the original Slitherlink logic.
- If a line has only one path to take, extend that line with that 1 path.
 
- If theres an explicit path that leads to a dead end if you take the path, that path has no lines.
 
- A 0 always doesn't have a line.
 - A 1 clue on a corner doesn't have a line on the edges bordering the corner, since if one is filled, the loop can't end and has to extend, breaking the 1 clue.
 
- Inversely, a 3 clue on a corner must have a line on the edges bordering the corner, since if one is empty, the other one is empty and it will break the 3 clue.
 
- 2 3 clues that share an edge has:
- the line placed in the common edge, otherwise, it makes a closed link.
 - two combinations (if not counting the closed link) that form an S-shape, taking the common lines and X's:
 
 
- 2 3 clues that share a vertex must have lines in the outer corners, if there is no line to the outer corner, a 3 clue cant be satisfied.
 
- A line with exactly one vertex adjacent to a 3 will tell that the edges adjacent to that 3 but not touching the line are all lines, otherwise branching lines will form. (Top-left image)
- The line is forced to enter the 3 clue. Therefore, the line which touches it but isn't in the edge of the 3 is X'd out. (See bottom-left image)
 
 
- A 2 clue can have lines separated from each other, keep in mind.
 
Related
- Hexalink, hexagonal variation
 






