Add Constraint: Difference between revisions
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A constraint is an invisible connection between 2 | |||
A [[constraint]] is an invisible connection between 2 [[object]]s. | |||
For examble, the rope bridges in [[Drive Mad]] are implemented using constraints. | |||
This script is usually called when the game starts using [[Play Sensor|on Play]]. | |||
== Notes == | == Notes == | ||
Have you ever heard of hydraulics and motors? If not then let me explain it to you and the connection of it in this script: | Have you ever heard of hydraulics and motors? If not then let me explain it to you and the connection of it in this script: | ||
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* Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]] | * Motor – the most common motor we know. It produces rotary movements. In Fancade we can produce something like it with the help of constraints and [[Angular Motor]] | ||
So, to be exact: | So, to be exact: Constraints are basically the relations of motors, pivotals, gears and springs! | ||
[[Category:Blocks]] | [[Category:Blocks]] | ||