Get camera position: Difference between revisions
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Unfortunately, there is no built-in "Get Camera" block. | Unfortunately, there is no built-in "Get Camera" block. | ||
The easiest way to get around that is to save the camera's parameters in [[ | The easiest way to get around that is to save the camera's parameters in [[Variables#Global variables|global variables]] while (or instead of) setting them with Set Camera, then reading from them when needed. | ||
If that's not an option for you (for example, if you're making a custom block for <i>everyone</i> to use), it <i>is</i> possible to calculate the camera's parameters with [[Screen To World]] and some clever math. | If that's not an option for you (for example, if you're making a custom block for <i>everyone</i> to use), it <i>is</i> possible to calculate the camera's parameters with [[Screen To World]] and some clever math. | ||
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If that's not a problem for you, [https://play.fancade.com/5C67367D142708D2 here's] an example by [[The Questers#Mathias Elgaard|Mathias Elgaard]]. | If that's not a problem for you, [https://play.fancade.com/5C67367D142708D2 here's] an example by [[The Questers#Mathias Elgaard|Mathias Elgaard]]. | ||
(Or try to figure it out yourself, it's fun!) | (Or try to figure it out yourself, it's fun!) | ||
[[Category:Scripting]] |