Add Force: Difference between revisions
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* A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect. A normal force works just fine, and torque forces work just fine after the first frame.  | * A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect. A normal force works just fine, and torque forces work just fine after the first frame.  | ||
== Related ==  | |||
* [[Set Velocity]]  | |||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||
Latest revision as of 04:07, 14 June 2025
Add Force
  | Type | Script block | 
| Collider | None | 
| Folder | Physics | 
| Ports | |
|---|---|
| Inputs |  Before Object Force Apply At Torque  | 
| Outputs |  After | 
Adds a force and/or a torque to an object.
Inputs
- Object: The object you want to apply force to.
 - Force: The force to apply to that object.
 - Apply At: Where on the object you want to apply the force, it's applied at the center of mass by default.
 - Torque: The rotational equivalent of a linear force, changing the object's rotational motion.
 
Notes
- A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect. A normal force works just fine, and torque forces work just fine after the first frame.