Add Force: Difference between revisions
Nikitaivanov (talk | contribs)  (Created page with "Adds a force and/or a torque to an object. /uploads/Add Force.png  == Inputs == * Object: The object you want to apply force to. * Force: The force to apply to that object. * Apply at: Where on the object you want to apply the force, it's applied at the center of mass by default. * Torque: The rotational equivalent of a linear force, changing the object's rotational motion.  == Notes ==  * A torque force applied on the first frame, or the sa...")  | 
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Adds a force and/or a torque to an   | {{Block  | ||
[[  | |image=Add Force.png  | ||
|type=s  | |||
|folder=physics  | |||
|input1={{Port|e|Before}}  | |||
|input2={{Port|o}}  | |||
|input3={{Port|v|Force}}  | |||
|input4={{Port|v|Apply At}}  | |||
|input5={{Port|v|Torque}}  | |||
|output1={{Port|e|After}}  | |||
}}  | |||
Adds a force and/or a torque to an [[object]].  | |||
== Inputs ==  | == Inputs ==  | ||
* Object: The object you want to apply force to.  | |||
* Force: The force to apply to that object.  | * {{Port|o|Object}}: The object you want to apply force to.  | ||
* Apply   | * {{Port|v|Force}}: The force to apply to that object.  | ||
* Torque: The rotational equivalent of a linear force, changing the object's rotational motion.  | * {{Port|v|Apply At}}: Where on the object you want to apply the force, it's applied at the center of mass by default.  | ||
* {{Port|v|Torque}}: The rotational equivalent of a linear force, changing the object's rotational motion.  | |||
== Notes ==  | == Notes ==  | ||
* A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect.   | * A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect. A normal force works just fine, and torque forces work just fine after the first frame.  | ||
== Related ==  | |||
* [[Set Velocity]]  | |||
[[Category:Blocks]]  | [[Category:Blocks]]  | ||
Latest revision as of 04:07, 14 June 2025
Add Force
  | Type | Script block | 
| Collider | None | 
| Folder | Physics | 
| Ports | |
|---|---|
| Inputs |  Before Object Force Apply At Torque  | 
| Outputs |  After | 
Adds a force and/or a torque to an object.
Inputs
- Object: The object you want to apply force to.
 - Force: The force to apply to that object.
 - Apply At: Where on the object you want to apply the force, it's applied at the center of mass by default.
 - Torque: The rotational equivalent of a linear force, changing the object's rotational motion.
 
Notes
- A torque force applied on the first frame, or the same frame that an object is created, seems to have no effect. A normal force works just fine, and torque forces work just fine after the first frame.