Hexalink: Difference between revisions
m
Text replacement - "Category:Puzzle games" to "Category:Games tagged Puzzle"
Nikitaivanov (talk | contribs) (Created page with "[Hexalink](https://play.fancade.com/60D8A2D86F631309) is a game by LukaszM. It is a hexagonal variant of Link by nmskr. File:hexalinklukaszm.png == How to Play == Tap on an edge to place a line, tap the edge again to remove it. Tap with 2 fingers to enable/disable numbers. Buildings (numbers) indicate how many lines surround the cell. You win if all conditions are met: * The line makes a single loop * The line never makes a 3 way branch * There are no isolated...") |
-u ndefined- (talk | contribs) m (Text replacement - "Category:Puzzle games" to "Category:Games tagged Puzzle") Tags: Mobile edit Mobile web edit |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
[ | {{Game | ||
|guid=60D8A2D86F631309 | |||
|title=Hexalink | |||
|author=LukaszM | |||
}} | |||
[https://play.fancade.com/60D8A2D86F631309 Hexalink] is a game by LukaszM. It is a hexagonal variant of [[Link]] by nmskr. | |||
== How to Play == | == How to Play == | ||
| Line 13: | Line 18: | ||
== Basic Logic == | == Basic Logic == | ||
Some of these logic will be modified versions of original [ | Some of these logic will be modified versions of original [https://www.conceptispuzzles.com/index.aspx?uri=puzzle/slitherlink/techniques Slitherlink] logic, so check those out before looking at hexalink logic. | ||
Note: images are edited such that visualizations of cross marks are added to make it easier to see. | Note: images are edited such that visualizations of cross marks are added to make it easier to see. | ||
| Line 20: | Line 25: | ||
* If a line has only one path to take, extend that line with that 1 path: | * If a line has only one path to take, extend that line with that 1 path: | ||
: {{Image|Hexalink tips extension.png}} | |||
* If there is an explicit path that leads to a dead end if you take the path, that path has no lines: | * If there is an explicit path that leads to a dead end if you take the path, that path has no lines: | ||
: {{Image|Hexalink tips x extension.png}} | |||
* A 0 (tree) always doesn't have lines surrounding it: | * A 0 (tree) always doesn't have lines surrounding it: | ||
: {{Image|Hexalink tips 0.png}} | |||
: As a result, more cross marks can be visualized: | |||
: {{Image|Hexalink tips 0 x extension.png}} | |||
* A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue: | * A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue: | ||
: {{Image|Hexalink tips border 1.png}} | |||
: Same for 2 (factory) clue consecutively touching the border at least 3 times: | |||
: {{Image|Hexalink border 2.png}} | |||
* The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue: | * The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue: | ||
: {{Image|Hexalink border 5.png}} | |||
: Same for the 4 (hotel) clue touching the border at least 3 times in a row: | |||
: {{Image|Hexalink border 4.png}} | |||
* Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern: | * Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern: | ||
: {{Image|Hexalink adjacent 5.png}} | |||
* A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations: | * A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations: | ||
: {{Image|Hexalink border 3.png}} | |||
Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other. | Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other. | ||
== Related == | |||
* [[Link]], a square lattice version with the same rules. | |||
[[Category:Games tagged Puzzle]] | |||
[[Category:Games]] | [[Category:Games]] | ||