Hexalink: Difference between revisions

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(Created page with "[Hexalink](https://play.fancade.com/60D8A2D86F631309) is a game by LukaszM. It is a hexagonal variant of Link by nmskr. File:hexalinklukaszm.png == How to Play == Tap on an edge to place a line, tap the edge again to remove it. Tap with 2 fingers to enable/disable numbers. Buildings (numbers) indicate how many lines surround the cell. You win if all conditions are met: * The line makes a single loop * The line never makes a 3 way branch * There are no isolated...")
 
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[Hexalink](https://play.fancade.com/60D8A2D86F631309) is a game by LukaszM. It is a hexagonal variant of [[Link]] by nmskr.
{{Game
[[File:hexalinklukaszm.png]]
|guid=60D8A2D86F631309
|title=Hexalink
|author=LukaszM
}}
 
[https://play.fancade.com/60D8A2D86F631309 Hexalink] is a game by LukaszM. It is a hexagonal variant of [[Link]] by nmskr.


== How to Play ==
== How to Play ==
Line 13: Line 18:
== Basic Logic ==
== Basic Logic ==


Some of these logic will be modified versions of original [Slitherlink](https://www.conceptispuzzles.com/index.aspx?uri=puzzle/slitherlink/techniques) logic, so check those out before looking at hexalink logic.
Some of these logic will be modified versions of original [https://www.conceptispuzzles.com/index.aspx?uri=puzzle/slitherlink/techniques Slitherlink] logic, so check those out before looking at hexalink logic.


Note: images are edited such that visualizations of cross marks are added to make it easier to see.
Note: images are edited such that visualizations of cross marks are added to make it easier to see.
Line 20: Line 25:


* If a line has only one path to take, extend that line with that 1 path:
* If a line has only one path to take, extend that line with that 1 path:
[[File:hexalink-1.png]]
: {{Image|Hexalink tips extension.png}}
* If there is an explicit path that leads to a dead end if you take the path, that path has no lines:
* If there is an explicit path that leads to a dead end if you take the path, that path has no lines:
[[File:hexalink-2.png]]
: {{Image|Hexalink tips x extension.png}}
* A 0 (tree) always doesn't have lines surrounding it:
* A 0 (tree) always doesn't have lines surrounding it:
[[File:hexalink-tips-3a.png]]
: {{Image|Hexalink tips 0.png}}
  As a result, more cross marks can be visualized:
: As a result, more cross marks can be visualized:
[[File:hexalink-tips-3b.png]]
: {{Image|Hexalink tips 0 x extension.png}}
* A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue:
* A 1 (pool) clue with its edges consecutively touching the border at least 2 times doesn't have a line on the borders, since if one is filled, the loop is forced to extend, breaking the 1 clue:
[[File:hexalink-tips-d1.png]]
: {{Image|Hexalink tips border 1.png}}
  Same for 2 (factory) clue consecutively touching the border at least 3 times:
: Same for 2 (factory) clue consecutively touching the border at least 3 times:
[[File:hexalink-tips-d2.png]]
: {{Image|Hexalink border 2.png}}


* The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue:
* The inverse applies. A 5 (tower) clue touching the border at least 2 times in a row must have a line on the borders, since if one is empty, the other one is empty and it will break the 5 clue:
[[File:hexalink-tips-e1.png]]
: {{Image|Hexalink border 5.png}}
  Same for the 4 (hotel) clue touching the border at least 3 times in a row:
: Same for the 4 (hotel) clue touching the border at least 3 times in a row:
[[File:hexalink-tips-e2.png]]
: {{Image|Hexalink border 4.png}}
 
 
* Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern:
* Two 5 clues adjacent to each other only has two combinations. Only keeping the common lines gives this pattern:
[[File:hexalink-tips-f.png]]
: {{Image|Hexalink adjacent 5.png}}
* A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations:
* A 3 (hospital) clue touching the border exactly 3 times in a row has only 2 combinations:
[[File:hexalink-tips-g.png]]
: {{Image|Hexalink border 3.png}}


Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other.
Keep in mind that a 2 (factory), 3 (hospital), or 4 (hotel) clue can have lines separated from each other.


== Related ==
* [[Link]], a square lattice version with the same rules.


[[Category:Games tagged Puzzle]]
[[Category:Games]]
[[Category:Games]]