Object: Difference between revisions
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→Usage: Fixed typo
(Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design. thumb|250px|right|An example object in Fancade == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting. Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit |
m (→Usage: Fixed typo) Tags: Mobile edit Mobile web edit |
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Each object has: | Each object has: | ||
* A | * A '''Model''': the visual representation built with voxels. | ||
* A | * A '''Script''': defines behavior such as movement, interaction, and response. | ||
* | * '''Properties''': Such as visibility, collision type, etc. | ||
== Creating an Object == | == Creating an Object == | ||
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== Usage == | == Usage == | ||
Objects are used for: | Objects are used for: | ||
* | * '''Player characters''' (e.g., cars, robots) | ||
* | * '''Enemies''' | ||
* | * '''Switches''', '''doors''', or '''moving platforms''' | ||
* | * '''Collectibles''', '''hazards''', or '''traps''' | ||
== Related == | == Related == |