Color palette: Difference between revisions
(Fixed an issue) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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== Usage == | == Usage == | ||
The palette is used in: | The palette is used in: | ||
* | * '''Blocks/Models''' – Color individual voxels in the Block Editor | ||
* | * '''Terrain''' – Paint environments and surfaces | ||
* | * '''Scripts''' – Used for color in custom-made script blocks. | ||
== Tips == | == Tips == |
Revision as of 15:26, 28 July 2025

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.
Overview
Fancade provides a limited but well-balanced palette of solid colors. These include:
- Grays and blacks for neutral tones
- Primary colors like red, green, and blue
- Bright and soft variants of each
The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
Usage
The palette is used in:
- Blocks/Models – Color individual voxels in the Block Editor
- Terrain – Paint environments and surfaces
- Scripts – Used for color in custom-made script blocks.
Tips
- Use contrasting colors to improve visibility
- Stick to similar tones for smoother visuals
- Test color combinations in-game to avoid visual clutter