Color palette: Difference between revisions

From Fancade Wiki
Tags: Mobile edit Mobile web edit Advanced mobile edit
No edit summary
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 21: Line 21:
* Stick to similar tones for smoother visuals
* Stick to similar tones for smoother visuals
* Test color combinations in-game to avoid visual clutter
* Test color combinations in-game to avoid visual clutter
== Related ==
* [[Block Editor]]
* [[Blocks]]
* [[Design Tips]]
[[Category:Game Making]]
[[Category:Design]]

Revision as of 15:27, 28 July 2025

Fancade's official color palette

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.

Overview

Fancade provides a limited but well-balanced palette of solid colors. These include:

  • Grays and blacks for neutral tones
  • Primary colors like red, green, and blue
  • Bright and soft variants of each

The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.

Usage

The palette is used in:

  • Blocks/Models – Color individual voxels in the Block Editor
  • Terrain – Paint environments and surfaces
  • Scripts – Used for color in custom-made script blocks.

Tips

  • Use contrasting colors to improve visibility
  • Stick to similar tones for smoother visuals
  • Test color combinations in-game to avoid visual clutter