Color palette: Difference between revisions
(→Usage) Tags: Mobile edit Mobile web edit Advanced mobile edit |
No edit summary Tags: Mobile edit Mobile web edit Advanced mobile edit |
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* Stick to similar tones for smoother visuals | * Stick to similar tones for smoother visuals | ||
* Test color combinations in-game to avoid visual clutter | * Test color combinations in-game to avoid visual clutter | ||
Revision as of 15:27, 28 July 2025

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.
Overview
Fancade provides a limited but well-balanced palette of solid colors. These include:
- Grays and blacks for neutral tones
- Primary colors like red, green, and blue
- Bright and soft variants of each
The palette is fixed and shared across all users, helping maintain visual consistency throughout the platform.
Usage
The palette is used in:
- Blocks/Models – Color individual voxels in the Block Editor
- Terrain – Paint environments and surfaces
- Scripts – Used for color in custom-made script blocks.
Tips
- Use contrasting colors to improve visibility
- Stick to similar tones for smoother visuals
- Test color combinations in-game to avoid visual clutter