Color palette: Difference between revisions
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== Overview == | == Overview == | ||
Fancade | Fancade has a cool but limited range of solid colors, like:: | ||
* Grays and blacks | * Grays and blacks: because sometimes you just want to blend in with style! | ||
* Primary colors | * Primary colors include red, green, and blue. | ||
* Bright and soft | * Bright and soft versions of each. | ||
The | The color scheme is set and shared with everyone, keeping things looking consistent on the platform. | ||
== Usage == | == Usage == |
Revision as of 15:30, 28 July 2025

The Fancade Palette serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.
Overview
Fancade has a cool but limited range of solid colors, like::
- Grays and blacks: because sometimes you just want to blend in with style!
- Primary colors include red, green, and blue.
- Bright and soft versions of each.
The color scheme is set and shared with everyone, keeping things looking consistent on the platform.
Usage
The palette is used in:
- Blocks/Models – Color individual voxels in the Block Editor
- Terrain – Paint environments and surfaces
- Scripts – Used for color in custom-made script blocks.
Tips
- Use contrasting colors to improve visibility
- Stick to similar tones for smoother visuals
- Test color combinations in-game to avoid visual clutter