Angular Spring: Difference between revisions

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(Created page with "Linear Spring, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)). /uploads/Angular Spring.png Category:Blocks ")
 
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[[Linear Spring]], but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).
{{Block
|image=Angular Spring.png
|type=s
|folder=physics
|input1={{Port|e|Before}}
|input2={{Port|c}}
|input3={{Port|v|Stiffness}}
|input4={{Port|v|Damping}}
|output1={{Port|e|After}}
}}


[[width=336px,alt=Angular Spring|/uploads/Angular Spring.png]]
Makes the [[constraint]] springy, but for rotational movement.
Each of the [[vector]]s corresponds to an axis the [[object]] can rotate around (respectively: the top arrow in the [[editor]] (X), up-down (Y), and the right arrow (Z)).


== Related ==
* [[Add Constraint]]
* [[Angular Limits]]
* [[Angular Motor]]
* [[Linear Spring]]


[[Category:Blocks]]
[[Category:Blocks]]

Latest revision as of 12:29, 29 July 2025

Angular Spring
Angular Spring.png
TypeScript block
ColliderNone
FolderPhysics
Ports
Inputs Before
Constraint
Stiffness
Damping
Outputs After

Makes the constraint springy, but for rotational movement. Each of the vectors corresponds to an axis the object can rotate around (respectively: the top arrow in the editor (X), up-down (Y), and the right arrow (Z)).

Related