Untangle: Difference between revisions
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Red lines indicate tangled lines, while green lines indicate resolved/untangled lines. | Red lines indicate tangled lines, while green lines indicate resolved/untangled lines. | ||
The goal is to have all of the lines green, or in other words, all of them being untangled. | The goal is to have all of the lines green, or in other words, all of them being untangled. | ||
== Notes == | |||
* Levels 21-28 does not exist on the Quest. All other levels does exist on the Quest. | |||
* Level 28 is proven impossible as a direct consequence of [https://en.m.wikipedia.org/wiki/Kuratowski%27s_theorem Kuratowski's theorem]. The subgraph <code>K_{3,3}</code> can be found in that level. | |||
[[Category:Quest games]] | [[Category:Quest games]] | ||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 07:02, 8 August 2025
Untangle

Title | Untangle |
Author | Tzomby |
GUID | 5E03DC7EA1C9CF6E |
Untangle by Tzomby is a puzzle game where you must resolve a series of nodes so that none of the connections cross over each other.
Gameplay
In this game, the player must attempt to drag the closest node to untangle the lines. Red lines indicate tangled lines, while green lines indicate resolved/untangled lines. The goal is to have all of the lines green, or in other words, all of them being untangled.
Notes
- Levels 21-28 does not exist on the Quest. All other levels does exist on the Quest.
- Level 28 is proven impossible as a direct consequence of Kuratowski's theorem. The subgraph
K_{3,3}
can be found in that level.