Glue: Difference between revisions
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'''Glue''' sticks voxels and | '''Glue''' sticks voxels and [[object]]s together. They are represented as studs upon editing an object. At the core, two voxels stick together if and only if their glue are directly touching each other. This means you may have multiple separate objects in a single edited block. | ||
Blocks placed next to each other automatically group into a single larger object. This is great for static things, such as a level, which will create a shading known as [https://en.wikipedia.org/wiki/Ambient_occlusion ambient occlusion] and draw efficiently to keep the game running smoothly. | Blocks placed next to each other automatically group into a single larger object. This is great for static things, such as a level, which will create a shading known as [https://en.wikipedia.org/wiki/Ambient_occlusion ambient occlusion] and draw efficiently to keep the game running smoothly. |