Limitations in Fancade scripting: Difference between revisions
→Number of created objects: link to Object
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| This page compiles a list of restrictions in a Fancade game. | This page compiles a list of restrictions in a Fancade game. | ||
| == Number of created  | == Number of created objects == | ||
| The limit of  | The limit of [[object]]s that you can create with [[Create Object]] on Play is 4096 blocks. | ||
| == Script limit == | == Script limit == | ||
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| Similarly, if you have over 156 blocks, then you may not have 100 levels. | Similarly, if you have over 156 blocks, then you may not have 100 levels. | ||
| Also, keep in mind that | Also, keep in mind that a single object encompassing multiple blocks will accumulate occupied blocks towards the limit. For instance a 2x2x1-filled block counts as 4 blocks. | ||
| == Number limit == | == Number limit == | ||
| The number  | The biggest [[number]] you can make is just under 2^128 which is ~3.40e38. | ||
| Going higher gives <code>inf</code> instead. | |||
| The biggest number up to which integer precision holds, where every whole number can be represented is 2^24 or 16,777,216. | |||
| 16,777,217 and most whole mumbers above that are unrepresentable. | |||
| == List limit == | |||
| The maximum index of a [[list]] is 1,048,575. | |||
| Going higher gives the "List too big!" error. | |||
| [[Category:Scripting]] | [[Category:Scripting]] | ||