Battle: Difference between revisions
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== Mechanics == | == Mechanics == | ||
Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts. If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit. | Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts (though the player can have more attempts if they have a really low score, particularly scores that are below "Warming Up"). If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend [[gems]]. The game makes sure if you want to quit. | ||
During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game. | During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in [[Version History#fancade-1-12-4|Fancade 1.12]] to let the player grasp the game. |