Shop: Difference between revisions
→Limits: Improve wording
(→Menu items: Added content to be aware.) Tags: Reverted Mobile edit Mobile web edit |
(→Limits: Improve wording) Tags: Mobile edit Mobile web edit Advanced mobile edit |
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When you play-test the game you should see the coin counter at the corner of the screen. | When you play-test the game you should see the coin counter at the corner of the screen. | ||
To get coins just increment the variable you used as the coin counter. | To get coins just increment the variable you used as the coin counter. | ||
[[File:Coins_display.png|thumb|right|Ten coins are set.]] | [[File:Coins_display.png|thumb|right|Ten coins are set.]] | ||
Note: When making a game, you can give yourself free coins to test your upgrade shop. | |||
They won't count in the published game though. | They won't count in the published game though. | ||
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To add items to the shop, take as many Menu Item blocks as you need, and after placing them in the floor you will see two inputs: a Picture input and a Variable input. | To add items to the shop, take as many Menu Item blocks as you need, and after placing them in the floor you will see two inputs: a Picture input and a Variable input. | ||
The {{Port|o|Picture}} input is the object that will be displayed for the corresponding item in the Shop. | The {{Port|o|Picture}} input is the object that will be displayed for the corresponding item in the Shop. | ||
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** '''Double''': the price starts at the set amount, and doubles each time you buy the upgrade. | ** '''Double''': the price starts at the set amount, and doubles each time you buy the upgrade. | ||
The existing prices are 10, 100, 1k (1,000) and 10k (10,000) for all these options, except for 10k, which only has the Fixed option. | |||
== Variables == | == Variables == | ||
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== Limits == | == Limits == | ||
A level may only have 6 pages and 100 items (including titles). | A level may only have up to 6 pages and up to 100 items (including titles). | ||
== Buggy effects of negative numbers == | == Buggy effects of negative numbers == |