Object: Difference between revisions
(Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design. thumb|250px|right|An example object in Fancade == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting. Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit |
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'''Objects''' are the most important part of Fancade games. An object describes a single thing in a level. It can consist of multiple blocks, and one block can contain multiple objects, defined by [[glue]]. | |||
{{Image|Physics_Box.png|An example of an object}} | |||
Objects can represent a player, part of the world or literally anything else, the only limit is your creativity! | |||
Objects | |||
Objects can be physical, static or [[Pass Through|pass through]], and can have different shapes. Fancade provides lots of ways for objects to interact with [[physics]], or they can be used just to display stuff to the player. | |||
An object can only have one block type and [[Collider|collision type]], even if it consists of multiple blocks with different values. | |||
[[Category:Build]] | [[Category:Build]] | ||
Latest revision as of 11:33, 8 October 2025
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Objects are the most important part of Fancade games. An object describes a single thing in a level. It can consist of multiple blocks, and one block can contain multiple objects, defined by glue.

Objects can represent a player, part of the world or literally anything else, the only limit is your creativity!
Objects can be physical, static or pass through, and can have different shapes. Fancade provides lots of ways for objects to interact with physics, or they can be used just to display stuff to the player.
An object can only have one block type and collision type, even if it consists of multiple blocks with different values.