Object: Difference between revisions
Minor clarification
|  (Created page with " An '''Object''' in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design.  thumb|250px|right|An example object in Fancade  == Overview == Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting.  Each object has: * A **Model**: the visual representation built with vox...") Tags: Mobile edit Mobile web edit |  (Minor clarification) Tags: Mobile edit Mobile web edit Advanced mobile edit | ||
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| '''Objects''' are the most important part of Fancade games. An object describes a single thing in a level. It can consist of multiple blocks, and one block can contain multiple objects, defined by [[glue]]. | |||
| {{Image|Physics_Box.png|An example of an object}} | |||
| Objects can represent a player, part of the world or literally anything else, the only limit is your creativity! | |||
| Objects  | |||
| Objects can be physical, static or [[Pass Through|pass through]], and can have different shapes. Fancade provides lots of ways for objects to interact with [[physics]], or they can be used just to display stuff to the player. | |||
| An object can only have one block type and [[Collider|collision type]], even if it consists of multiple blocks with different values. | |||
| [[Category:Build]] | [[Category:Build]] | ||