Physics: Difference between revisions

Made a page with some basic content
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Tags: Mobile edit Mobile web edit Advanced mobile edit
 
(Made a page with some basic content)
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
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Physics is basically [[Gravity]], [[Acceleration]], and '''many''' more, it is appreciated in ''every'' game, and it will be utilizing it. It ''won't'' be excluded in [[Fancade]], though, so you can be in extreme fun and joy by the sheer amount of enjoyable things physics does.
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Also, Physics in [[Fancade]] are always gonna be the same thing, until you ''change'' the scenery, then it'll just recalculate the physics and ''' be the same thing''' until you change it ''again.''
'''Physics''' in [[Fancade]] control how [[object]]s move, interact with each other and the floor. Various script blocks allow you to manipulate the effects of physics, such as ones found in the [[Editor#Physics|Physics]] tab, as well as [[Set Visible]].
 
Physics in fancade are deterministic. This means they function exactly the same every time and will lead to the same results, excluding external factors such as player input or the [[Random]] block.
 
== Related ==
 
* [[Collider]]
* [[Constraint]]
* [[Physics sleep]]