Set Velocity: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "/uploads/Set Velocity.png Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). Inputs: * Object: The object to be modified. * Velocity: the velocity to be set with. * Spin: the angular velocity to be set with. == Notes == This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. =...") |
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{{Block | |||
|image=Set_Velocity.png | |||
|type=s | |||
|folder=Physics | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|o|Object}} | |||
|input3={{Port|v|Velocity}} | |||
|input4={{Port|v|Spin}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). | Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second). | ||
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== Notes == | == Notes == | ||
This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. | This should be used sparingly. | ||
No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so. | |||
== Example == | == Example == | ||
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Add a "speed limit" to a physical object: | Add a "speed limit" to a physical object: | ||
[[File: | [[File:Set_Velocity_example.png]] | ||
== Related == | == Related == | ||
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* [[Get Velocity]] | * [[Get Velocity]] | ||
* [[Add Force]] | * [[Add Force]] | ||
[[Category:Blocks]] | [[Category:Blocks]] |
Revision as of 13:02, 20 May 2024
Set Velocity
Type | Script block |
Collider | None |
Folder | Physics |
Ports | |
---|---|
Inputs | Before Object Velocity Spin |
Outputs | After |
Instantaneously sets a physical object's directional velocity (units/second) and angular velocity (degrees/second).
Inputs:
- Object: The object to be modified.
- Velocity: the velocity to be set with.
- Spin: the angular velocity to be set with.
Notes
This should be used sparingly. No real object can instantaneously change its velocity, and simulated objects may behave weirdly when forced to do so.
Example
Add a "speed limit" to a physical object: