Set Mass: Difference between revisions
Nikitaivanov (talk | contribs) (Created page with "Change the weight of a physics object. /uploads/Set Mass.png If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of it's collider. Category:Blocks ") |
-u ndefined- (talk | contribs) m (Add infobox, fix minor apostrophe) |
||
Line 1: | Line 1: | ||
{{Block | |||
|image=Set_Mass.png | |||
|type=s | |||
|folder=Physics | |||
|input1={{Port|e|Before}} | |||
|input2={{Port|o}} | |||
|input3={{Port|n|Mass}} | |||
|output1={{Port|e|After}} | |||
}} | |||
Change the weight of a physics object. | Change the weight of a physics object. | ||
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider. | |||
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of | |||
[[Category:Blocks]] | [[Category:Blocks]] |
Revision as of 14:21, 20 May 2024
Set Mass
Type | Script block |
Collider | None |
Folder | Physics |
Ports | |
---|---|
Inputs | Before Object Mass |
Outputs | After |
Change the weight of a physics object.
If not set using Set Mass, the object's mass defaults to the object's volume, specifically the volume of its collider.