E: Difference between revisions

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(Created page with "File:e-r3dz3r-snapshot.png [e](https://play.fancade.com/6292B8E81E589B24) is a game by R3DZ3R, the fifth in the alphabet series. 'e' is expressed similar to Flappy Chirpz. == Gameplay == Unlike other Flappy Chirpz-style games, this game's objective is to shoot the enemies, which are the inverted e's 'ǝ', while also dodging the obstacles. Tap to make the bird jump and fire a bullet simultaneously. Bullets do *not* pass through obstacles...")
 
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[[File:e-r3dz3r-snapshot.png]]
{{Game
|guid=6292B8E81E589B24
|title=e
|author=R3DZ3R
}}


[e](https://play.fancade.com/6292B8E81E589B24) is a game by [[the-questers#r3dz3r|R3DZ3R]], the fifth in the alphabet series. 'e' is expressed similar to [[Flappy Chirpz]].
[https://play.fancade.com/6292B8E81E589B24 e]is a game by [[the-questers#r3dz3r|R3DZ3R]], the fifth in the alphabet series. 'e' is expressed similar to [[Flappy Chirpz]].


== Gameplay ==
== Gameplay ==
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== External links ==
== External links ==


* [Gameplay and Review](https://www.youtube.com/watch?v=vEVyOlqGwnM) by Just Kirb (shows an earlier version of the game, with no particles and no background decorations)
* [https://www.youtube.com/watch?v=vEVyOlqGwnM Gameplay and Review] by Just Kirb (shows an earlier version of the game, with no particles and no background decorations)
* [Updated Version Gameplay](https://youtu.be/fLCo5QTWgTY)
* [https://youtu.be/fLCo5QTWgTY Updated Version Gameplay]




[[Category:Games]]
[[Category:Games]]

Revision as of 06:32, 28 May 2024

e
6292B8E81E589B24.jpg
Titlee
AuthorR3DZ3R
GUID6292B8E81E589B24

eis a game by R3DZ3R, the fifth in the alphabet series. 'e' is expressed similar to Flappy Chirpz.

Gameplay

Unlike other Flappy Chirpz-style games, this game's objective is to shoot the enemies, which are the inverted e's 'ǝ', while also dodging the obstacles. Tap to make the bird jump and fire a bullet simultaneously. Bullets do *not* pass through obstacles. A point is scored for each enemy shot.

The game ends when the player collides with the obstacle, the floor and ceiling, or the enemy.

The obstacle and enemy always spawns per 2 seconds. Note that the location of where the bullet fires is not in the center, but rather between the gap.

External links