Object: Difference between revisions

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m (→‎Overview: Fixed typo)
Tags: Mobile edit Mobile web edit
m (→‎Usage: Fixed typo)
Tags: Mobile edit Mobile web edit
 
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== Usage ==
== Usage ==
Objects are used for:
Objects are used for:
* **Player characters** (e.g., cars, robots)
* '''Player characters''' (e.g., cars, robots)
* **Enemies**
* '''Enemies'''
* **Switches**, **doors**, or **moving platforms**
* '''Switches''', '''doors''', or '''moving platforms'''
* **Collectibles**, **hazards**, or **traps**
* '''Collectibles''', '''hazards''', or '''traps'''


== Related ==
== Related ==

Latest revision as of 11:01, 27 July 2025

An Object in Fancade is a basic interactive element used when building games. Objects can represent characters, vehicles, buttons, hazards, or any custom elements you design.

An example object in Fancade

Overview

Objects are placed in levels to create gameplay elements. They can move, collide, detect events, or trigger actions via scripting.

Each object has:

  • A Model: the visual representation built with voxels.
  • A Script: defines behavior such as movement, interaction, and response.
  • Properties: Such as visibility, collision type, etc.

Creating an Object

To create a new object: Use an existing object and edit it to create a new one.

Usage

Objects are used for:

  • Player characters (e.g., cars, robots)
  • Enemies
  • Switches, doors, or moving platforms
  • Collectibles, hazards, or traps

Related