Object: Difference between revisions
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'''Objects''' are the most important part of Fancade games. An object describes a single thing in a level. It can consist of multiple blocks, and one block can contain multiple objects, defined by [[glue]]. | |||
{{Image|Physics_Box.png|An example of an object}} | |||
Objects can represent a player, part of the world or literally anything else, the only limit is your creativity! | |||
Objects | |||
Objects can be physical, static or [[Pass Through|pass through]], and can have different shapes. Fancade provides lots of ways for objects to interact with [[physics]], or they can be used just to display stuff to the player. | |||
An object can only have one block and [[Collider|collision type]], even if it consists of multiple blocks with different values. | |||
[[Category:Build]] | [[Category:Build]] | ||
Latest revision as of 14:43, 23 August 2025
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Objects are the most important part of Fancade games. An object describes a single thing in a level. It can consist of multiple blocks, and one block can contain multiple objects, defined by glue.

Objects can represent a player, part of the world or literally anything else, the only limit is your creativity!
Objects can be physical, static or pass through, and can have different shapes. Fancade provides lots of ways for objects to interact with physics, or they can be used just to display stuff to the player.
An object can only have one block and collision type, even if it consists of multiple blocks with different values.