Color palette: Difference between revisions

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[[File:fancade-palette.png|200px|thumb|left|Fancade's official color palette]]
The '''color palette''' serves as a set of default colors for painting surface areas of [[custom block]]s.


The '''Fancade Palette''' serves as a set of default colors for level design, terrain, models, and UI elements in a Fancade game, cementing a consistent voxel-art style across all games.
== Color palette ==


== Overview ==
[[File:fancade-palette.png|300px|thumb|center|Fancade's official color palette]]
Fancade has a cool but limited range of solid colors, like::
* Grays and blacks: because sometimes you just want to blend in with style!
* Primary colors include red, green, and blue.
* Bright and soft versions of each.  


The color scheme is set and shared with everyone, keeping things looking consistent on the platform.
There are currently 33 colors from 11 columns and 3 rows. The table displays the corresponding hex colors.


== Usage ==
<div style="width: 100%; overflow-x: auto">
The palette is used in:
{| class="wikitable" style="margin: auto"
* '''Blocks/Models''' – Color individual voxels in the Block Editor
| #E79F9D || #FFF9F7 || #BA92FF || #FFC4F4 || #FFA4A4 || #FFB389 || #FFFF81 || #BBFF72 || #00C9FF || #FFFFFF ||  #696B7C
* '''Terrain''' – Paint environments and surfaces
|-
* '''Scripts''' – Used for color in custom-made script blocks.
| #C57184 || #FFDFC8 || #9476E3 || #FF9ED9 || #FF4E6F || #FF7758 || #FFE200 || #45C952 || #0096FF || #C6C9D3 || #424252
|-
| #985660 || #FFBCAE || #6E58A9 || #F777B4 || #C73853 || #D15544 || #F0B300 || #008F50 || #0071E5 || #9699A9 ||  #1E1E28
|}
</div>


== Tips ==
== Tips ==
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* Stick to similar tones for smoother visuals
* Stick to similar tones for smoother visuals
* Test color combinations in-game to avoid visual clutter
* Test color combinations in-game to avoid visual clutter
[[Category:Build]]